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About Ultimate
Ultimate frisbee is one of the fastest growing sports around the world and in Baltimore.
In
the words of the Ultimate
Players Association:
'Combining the non-stop movement and athletic endurance of soccer with the aerial passing skills of football, a game of
Ultimate is played by two seven-player squads with a high-tech plastic disc on a field similar to football. The object of
the game is to score by catching a pass in the opponent’s end zone. A player must stop running while in possession of
the disc, but may pivot and pass to any of the other receivers on the field. Ultimate is a transition game in which players
move quickly from offense to defense on turnovers that occur with a dropped pass, an interception, a pass out of bounds, or
when a player is caught holding the disc for more than ten seconds. Ultimate is governed by Spirit of the Game™, a tradition
of sportsmanship that places the responsibility for fair play on the players rather than referees. Ultimate is played in more
than 42 countries by hundreds of thousands of men and women, girls and
boys.
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Ultimate in 10 Simple Rules
1.
The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end
zones 25 yards deep.
2.
Initiate Play : Each point begins with both teams lining up on the front of their respective end zone line. The
defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
3.
Scoring : Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is
initiated after each score.
4.
Movement of the Disc : The disc may be advanced in any direction by completing a pass to a teammate. Players may
not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower
("marker") counts out the stall count.
5.
Change of Possession : When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense
immediately takes possession of the disc and becomes the offense.
6.
Substitutions : Players not in the game may replace players in the game after a score and during an injury timeout.
7.
Non-contact : No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs
when contact is made.
8.
Fouls : When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the
play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is
redone.
9.
Self-Officiating : Players are responsible for their own foul and line calls. Players resolve their own disputes.
10.
Spirit of the Game : Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never
at the expense of respect between players, adherence to the rules, and the basic joy of play.
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How We Play
Because we are a pickup league and do not pay to reserve fields, we must fit our field into the best space available.
Some
of our local rules:
1. We typically have plenty of players for teams of seven with multiple subs. If we have more than four subs per team, we sometimes split into
three teams and play round robin. If we have more than that, we split into two full games.
2. We play co-ed and make an effort to balance the male-female ratio.
3. We play a 10 count stall, but rarely call picks unless they are very blatant
4. We welcome beginners and spend time trying to teach the basics of the game.
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